The Workplace of 2050, According to Experts
Just as the movie industry in the 1910s and ’20s went through a blossoming of tools and types of work, gaming is at the very early phase of that. Jobs will be more varied, and teams will continue to get larger and more distributed. A [game development] team may be situated in Lithuania with an artist in Vietnam and coders in Argentina. The developers may be 15 years old, as it’s easier to get into the digital economy than a traditional job [at that age]. We’ll see [more] companies where there is no central office: All communication is digital and employees come together once a year for an off-site [meeting]. Additionally, digital civility will sit side by side with the quality of the tech and experience. To get the industry to a point where it’s just as safe to digitally watch or interact as it is to read a book, there will be a huge growth in technical roles like machine learning, natural-language processing and image classification, as well as moderation, filter-training and corporate digital ethicists and corporate policy makers—the people who decide what’s OK and what’s not OK.