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Why AR, not VR, will be the heart of the metaverse

My first experience in a virtual world was in 1991 as a PhD student working in a virtual reality lab at NASA. I was using a variety of early VR systems to model interocular distance  (i.e. the distance between your eyes) and optimize depth perception in software. Despite being a true believer in the potential of virtual reality, I found the experience somewhat miserable. Not because of the low fidelity, as I knew that would steadily improve, but because it felt confining and claustrophobic to have a scuba mask strapped to my face for any extended period.